Composio
AI Engineer, Developer Relations
About this role
Composio is seeking an AI Engineer for Developer Relations to be the technical, charismatic voice connecting the AI community with their agent-to-tools infrastructure platform. You'll create demos, content, and community presence across multiple formats while representing the company at events and building genuine relationships with developers.
What you'll do
- Build and ship demos, prototypes, and technical content across X, YouTube, video, podcasts, and other formats
- Manage Composio's X and LinkedIn presence while growing your own technical audience
- Represent the company at SF meetups, hackathons, conferences, and developer events
- Partner with product, engineering, and marketing to translate developer feedback into content and product improvements
- Move quickly between formats and ideas—test narrow versions, measure what resonates, then iterate or kill
What they're looking for
- Software development and API integration
- LLM and AI agent development experience
- Content creation and video production
- Public speaking and on-camera presence
- Social media and community building
- Technical writing and storytelling
- Product thinking and metrics-driven iteration
- Cross-functional collaboration
Benefits
- Join a well-funded Series A startup ($25M from Lightspeed) with impressive backers
- Work with customers including YC companies, Wabi, Glean, and Zoom
- Build in public and grow your personal technical brand
- SF-based role with flexibility and autonomy to own your content strategy
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Composio
Composio builds agent-to-tools infrastructure that enables AI agents to interact with external systems and APIs. The company is hiring AI engineers, deployment specialists, growth engineers, and customer-focused research engineers to expand its platform, improve production deployments, drive adoption, and work directly with enterprise customers.
- Website
- composio.dev
Likely interview questions
- Walk us through a demo or piece of technical content you've built or shipped—what made it resonate with developers?
- How do you decide what to build and post versus what to kill? Can you share an example of content you decided not to ship?