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Crunchyroll, LLC

Software Engineer III, Apple

San Francisco, CA, United StatesFrom $195kmidAdded 1 month ago

About this role

Crunchyroll seeks an experienced iOS/Apple TV engineer to develop and maintain their anime streaming apps. You'll collaborate across teams to build robust features, mentor peers, and uphold high code quality standards in a hybrid San Francisco role.

What you'll do

  • Develop and implement new features for Crunchyroll's iOS and Apple TV applications
  • Lead technical design discussions and coordinate dependencies across multiple teams
  • Conduct rigorous code reviews and maintain comprehensive test coverage
  • Establish and improve testing strategies with the engineering manager
  • Mentor fellow engineers to advance their technical skills
  • Ensure timely completion of team tasks and deliverables

What they're looking for

  • Swift and SwiftUI development (5+ years)
  • iOS and tvOS application development
  • MVVM architecture pattern implementation
  • Automated testing frameworks (XCTest, Quick/Nimble)
  • RESTful APIs and networking protocols
  • Multi-threaded programming and performance optimization
  • Code quality and best practices
  • Cross-team collaboration and communication

Benefits

  • Competitive salary ($169,000–$195,000) plus performance bonus
  • Comprehensive medical, dental, vision, and life insurance coverage
  • 401(k) plan with employer match
  • Flexible time-off policies
  • Employer-paid commuter benefits and parental support programs
  • Pet insurance with pet-friendly offices
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Crunchyroll, LLC

Crunchyroll operates an anime streaming platform serving millions of fans globally. The company is hiring iOS/Apple TV engineers, frontend engineers for monetization and subscription experiences, and senior data engineers to build scalable infrastructure and optimize platform services.

View all jobs at Crunchyroll, LLC

Likely interview questions

  • Walk us through your experience building iOS/tvOS applications with Swift and SwiftUI. What challenges have you faced and how did you overcome them?
  • Describe your approach to architecting an iOS application using MVVM. How do you handle dependencies and state management?