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Console

Design Engineer

San Francisco (On-site)$200k–$350kfulltimemidAdded 1 month ago

About this role

Console is hiring a Design Engineer to craft the user experience for AI agents that automate enterprise operations. You'll bridge design and engineering to build performant interfaces, develop design systems, and add polish that makes the product feel exceptional.

What you'll do

  • Build smooth, performant agent UX with streaming responses and dynamic UI components
  • Design, extend, and maintain Console's design system
  • Add animation and visual refinement to screens and components
  • Drive work from concept through design to implementation
  • Collaborate closely with product and design teams
  • Optimize front-end infrastructure for competitive differentiation

What they're looking for

  • React and TypeScript
  • Front-end engineering
  • Design system development
  • Full-stack contributions (Node.js)
  • UI/UX design sensibility
  • Animation and interaction design
  • Product thinking
  • Generalist design and technical skills

Benefits

  • Competitive equity with early exercise and QSBS eligibility
  • Comprehensive health, dental, and vision insurance
  • Unlimited PTO
  • Daily meals provided in office
  • 401(k)
  • Growth opportunities based on impact
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Console

Console builds an AI agent platform that automates enterprise operations across IT, HR, Finance, and other functions by turning AI capabilities into actionable workflows. The company is hiring Infrastructure Engineers, Platform Engineers, Product Engineers, Applied AI Engineers, and Forward Deployed Engineers to develop scalable cloud infrastructure, optimize intelligent agent systems, and lead enterprise customer implementations.

View all jobs at Console

Likely interview questions

  • Walk us through a project where you owned the journey from design concept to shipping implementation. How did you balance design decisions with technical feasibility?
  • Tell us about a time you built or significantly contributed to a design system. How did you approach extensibility and collaboration with other designers?