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Colonist

QA Engineer

Any Location (Remote)fulltimemidAdded 1 month ago

About this role

Colonist seeks a hands-on QA Engineer to own product quality for a digital board game platform with millions of players. Beyond identifying bugs, you'll fix issues directly in the codebase, drive end-to-end solutions, and proactively improve QA processes across web, mobile, and Discord platforms in a fully remote, asynchronous environment.

What you'll do

  • Fix quality issues directly in the codebase and drive larger fixes end-to-end
  • Run weekly QA sessions on dev and staging builds with post-release production checks
  • Test pull requests across happy paths, edge cases, and multiple platforms
  • Monitor Discord bug channels, validate player reports, and create structured tickets
  • Identify UX problems and product issues beyond traditional bugs
  • Proactively find gaps in QA processes and propose improvements

What they're looking for

  • Full-cycle QA (test planning, execution, reporting, follow-through)
  • Web, mobile, and Discord platform testing
  • Code literacy and ability to submit PRs for smaller fixes
  • Async written communication and structured bug reporting
  • AI tools proficiency
  • GitHub, Linear, and BrowserStack experience
  • Test automation (Selenium, Playwright, Cypress) — bonus
  • Multiplayer or real-time game QA experience — bonus

Benefits

  • Fully remote, asynchronous work culture focused on outcomes
  • Unlimited vacation and yearly team offsite
  • Stock options to own a piece of the company
  • Full work equipment provided
  • Budget to experiment with any AI tool
  • Access to all company metrics and internal discussions
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Colonist

Colonist operates a digital board game platform serving millions of players across web, mobile, and Discord. The company is hiring Product Developers, Full-Stack Developers, and QA Engineers to build and maintain engaging game features and ensure product quality in a fully remote, asynchronous environment.

View all jobs at Colonist

Likely interview questions

  • Walk us through your approach to testing a PR in a fast-paced environment—how do you balance happy path, edge cases, and cross-platform coverage without slowing down the release cycle?
  • Tell us about a time you found a quality issue that wasn't technically a bug but felt wrong from a UX or product perspective. How did you communicate it and drive the fix?