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Ashby

Design Engineer - Americas

Remote - US (Remote)$126k–$250kfulltimemidAdded 1 month ago

About this role

Ashby is seeking a Design Engineer to work on complex product challenges at scale, combining both design and engineering expertise to create beautiful, functional interfaces for a recruiting platform used by 100,000+ weekly active users. This role balances shipping quickly with maintaining high visual standards, and requires someone equally skilled in design and code.

What you'll do

  • Design and implement challenging features that balance user experience with technical feasibility
  • Contribute to and expand Ashby's design system with flexible, reusable components
  • Collaborate with product engineers to improve visual design and information hierarchy
  • Ship features quickly while maintaining high visual design standards
  • Gather user feedback by testing with internal teams and customers
  • Iterate on designs based on real-world usage and business needs

What they're looking for

  • Visual design and UI/UX expertise
  • Frontend engineering and code implementation
  • Design system development
  • Component-based architecture
  • Prototyping and wireframing
  • User research and feedback gathering
  • Cross-functional collaboration
  • Self-directed project management

Benefits

  • Remote work in the US
  • Work on a product at meaningful scale with notable customers
  • Direct collaboration with co-founders invested in the design engineering role
  • Opportunity to influence both product design and technical architecture
  • Fast-shipping culture with rapid feedback loops
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Ashby

Ashby builds a recruiting platform used by over 100,000 weekly active users. The company is hiring Design Engineers who combine strong visual design and coding skills to create and refine beautiful, functional interfaces at scale.

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Likely interview questions

  • Walk us through a project where you designed and built something end-to-end. How did your understanding of the technical implementation influence your design decisions, and vice versa?
  • Tell us about a time you shipped something imperfect to get user feedback quickly rather than waiting for it to be perfect. How did that approach help you iterate?