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Array Labs

EE Hardware Design Engineer

Redwood City, CA$150k–$250kfull-timemidAdded 1 month ago

About this role

Array Labs seeks an EE Hardware Design Engineer to develop digital and mixed-signal electronics for advanced radar satellites. You'll design high-speed interfaces, power systems, and fault-tolerant circuits that directly impact on-orbit performance and reliability for a constellation delivering real-time Earth observation data.

What you'll do

  • Design and validate digital and mixed-signal electronics for radar payloads and satellite platforms
  • Develop high-speed digital interfaces and precision clocking/timing distribution systems
  • Create power regulation, control circuits, and system monitoring/telemetry hardware
  • Design fault-tolerant electronics optimized for small satellite constraints
  • Conduct hardware bring-up, prototyping, and on-orbit qualification
  • Collaborate with RF, antenna, mechanical, and systems engineering teams

What they're looking for

  • Digital and mixed-signal circuit design
  • High-speed interface design
  • Power electronics and regulation
  • PCB design and layout
  • Hardware bring-up and testing
  • Fault-tolerant system design
  • Satellite/space electronics experience
  • FPGA or embedded systems knowledge
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Array Labs

Array Labs builds advanced radar satellite constellations that provide real-time Earth observation and 3D mapping for disaster response, infrastructure monitoring, and intelligence applications. The company is hiring engineers across hardware design, systems architecture, software development, RF testing, and signal processing to develop and validate next-generation satellite payloads and coordinated fleet operations.

View all jobs at Array Labs

Likely interview questions

  • Walk us through your experience designing high-speed digital interfaces and mixed-signal circuits. What challenges have you encountered, and how did you address them?
  • Describe your approach to designing power regulation and control circuits for space or power-constrained environments. What trade-offs did you consider?